#final fantasy rambles
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celestefox13 · 6 months ago
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One of my favorite parts about Dawntrail is that no one knows who the WoL is.
Like, Koana has a vague idea, sure, and Galool Ja Ja clocks that we're far from average in an instant, but no one else has a fucking clue who this adventurer the Third Promise brought with her is.
Cause it leads to so many moments that are absolutely hilarious for us as players (and arguably our WoLs if you rp).
The way every threat of violence against the WoL and the party, and every "I bet you've never seen anything like this" could absolutely get one of the responses about:
-how we've slain eikons and gods,
-how we've saved the Star multiple times,
-how we've channeled (and honestly probably still have some of) the power of dragons,
-how we've been to other worlds, the past, and the edge of existence
And instead we get to respond with things that are effectively intimidating smiles and humble confidence.
It's not "Bitch, you don't who you're messing with."
It's "Yeah, ok, bud." Which is arguably the funnier and the more insulting of the options.
This is Stormblood all over again, but x2 cause we've done so much more than help settle revolutions by now. 😂
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jieanette · 5 months ago
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Cecil And Bartz Ramblings
One of the things I like about Cecil and Bartz is that while they don't really interact that much in canon Dissida (at least from what I know), the few times they do it's really just wholesome. They always lift each other up.
In Dissidia, when Bartz is up against Cecil, some of the lines he says to him are, "You are who you are. Believe in yourself!" and "You don't have to go hiding your face too." And, knowing Cecil it's something he would have needed to hear. When Cecil is up against Bartz, some lines he says are, "I wish you'd show me your moves!" and "I hope you would not hold back!" which, again, is quite encouraging and I like how it implies Cecil just genuinely seems to want to know Bartz more, like he wanted to actually know what his moves are and not mimics of the other Warriors of Cosmos combat style.
((I'm not sure if I'm being so delulu rn, but to me their lines to each other sounds like they're playfully teasing... But it could be just me))
Another significant interaction of them is in Dissidia Opera Omnia (RIP). In Act 2, Chapter 2: Light, Bartz was there for Cecil when he was facing an crisis, with his memories and lost sense of self. It seemed that he was the only person that gives him space and time for him to figure everything out. It was what Cecil just needed, and it was so sweet for him to do that.
In Act 2, Chapter 9: Whiter the Wind Returns, Cecil was there when Bartz became a husk of himself after giving his memories away to his manikin, gently asking if he is okay (which mirrors the moment when Bartz asks Cecil the same thing in chapter 2) and telling him that he and the others are there to help him. At the moment I felt like Cecil was returning the kindness he gave to him during his time of struggle. It was heartwarming read it.
So yeah, in conclusion to this whole ramble, Cecil and Bartz are really wholesome together <3
Even if you don't ship them, it's still worth exploring their relationship in a platonic sense. I feel like they're such an underrated duo regardless as friends or romantic partners and if SE decides on another Dissidia game I would really love if they interact more (please I am begging on my hands aND KNEES)
Thanks for reading my ramble!! And correct me if there's any inaccuracies on this post!!
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ooeygooeyghoul · 4 days ago
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You ever think about the crushing guilt Thancred must have about being a prisoner in his own mind and being forced to watch Lahabrea kill the Warrior of Light using his hands.
I do.
A normal amount.
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accala · 5 months ago
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Zack Fair had:
A girl who spent 4 years pining after him to the point she chased an afterimage of him (Aerith)
A girl who looked after his parents and his hometown due to sheer guilt and devotion (Cissnei)
A boy who spent 4 years trying to find him after he went missing (Kunsel)
And a boy who adopted his entire being and became his legacy after his death (Cloud)
Zack Fair was NOT playing.
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theghostavocadoe · 1 month ago
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*SHAKING GENESIS WRITERS BY THE SHOULDERS* JUST BECAUSE GENESIS DOESN'T LIKE THE COUNTRYSIDE DOESN'T MEAN HE'S INEXPERIENCED WITH IT
this is the guy who nerded out about apples so hard that he INVENTED CANNED APPLE JUICE at the age of TWELVE stop acting like he wouldn't know how to drive a tractor or something
give me more Genesis who can sprint through gravel barefoot because he grew up doing so. give me more Genesis who is an absolute NERD about agriculture and it's sciences. give me more Genesis who hears a blood curdling scream in the woods and just goes "oh it's the foxes." GIVE ME MORE COUNTRY BOY GENESIS
he can still be a country boy at heart while living his dreams as a city boy
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foreststarflaime · 6 months ago
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Yes hello I just wanted to say as a massive sword nerd ily square for making Genesis actually use Rapier like a rapier—you do tend to do a lot of stabbing with rapiers because they’re so long (although you can cut with them too, but he doesn’t really have great rapier cutting form with Rapier so can’t win em all ig, video game limitations) and they actually draw attention to it in this little cutscene. Rapier is also quite a notably long and thin(er) weapon, like an actual rapier. Awesome little details that made me very happy!
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Also, I think it’s perfect that they chose a specifically one-handed weapon for him, since as the resident swordmage it leaves his other hand always free to cast spells when needed without dropping his sword’s defense. And I don’t know how to describe it really but he really has a rapier person personality (fondly, ily my more rapier focused friends lmao)
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ilminnestrone · 3 months ago
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Guys, I hate to be that person, but Genesis and Angeal being older than Sephiroth is not a theory: it's the literal narrative of Crisis Core.
Genesis is an academic with a perfect use of language for dramatic purposes, and he told the story of the Jenova Project in perfect order: first Project G, then Project S, using the failures of the former to ensure a good success of the latter.
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The progress is clear: Failure (Genesis) < still not there (Angeal) < success (Sephiroth)
Sephiroth being the youngest is not speculation, but intentional storytelling. They could always retcon this, but there was no doubt in the original script, at least the fact that Project G came first.
There could still make Genesis the middle child because their order of birth has not being stated, but there's no doubt about Sephiroth being the youngest, since Genesis stated it in Nibelheim.
Yeah, it would be awkward having a character called "The Origin" not being the first born, but in meta he would still be the origin of the crisis, so it could work. I don't like this option -logically the biggest "error" should be on the first try- but that's the only non-canon thing they could change without retconning.
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I could go on telling you that basically Genesis also told us that Sephiroth is genetically sterile. Which makes perfect sense: Hojo could have just made another S by reproduction if it was possible.
I have a bunch of theories about the genetics of AGS, but they could sum up in "Genesis and Angeal are chimeras, Sephiroth is an hybrid" (and most hybrids, expecially males, are indeed sterile due to extra chromosomes).
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flshmans · 5 months ago
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what do you think he wears casually
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dangoulains-devotion · 9 months ago
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you mustn't blame yourself
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nether-fortress · 4 months ago
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Wasn't feeling well for the past few days. To feel better, I sketched up two of my favorite FFXIV minions. They actually remind me of my cats: they were sisters and a very chaotic duo. x) Sadly, one of them has passed. I love Fat Cat minion especially because it reminds me of that cat. This comforts me. She's with me there now. Aside from the emotional stuff, I really like the design of this minion and even bought a mount version of it.
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meii-jasmine · 1 month ago
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Richter, Firion, and Shadow talk about the Maria in their lives!
They are a family now.
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celestefox13 · 6 months ago
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So..... can we talk about how Sphene is a foil to Shadowbringers G'raha?
Like, under slightly different circumstances, or if he started to doubt his plan having a chance at success, he could've distressingly easily become like Sphene.
He admits to how he tried everything he could think of to save the WoL on the gondola ride. And the unspoken part, that perhaps even he doesn't consciously realize or want to acknowledge, is that he did everything he could think of without violating his morals. He held onto lines he wouldn't cross.
But what if he hadn't? What if his poor heart finally broke and he decided the means were justified if it meant saving the one person he wanted to save?
Or what if Emet got to him and figured him out sooner and managed to get the idea in his head that an umbral calamity would be a small price to pay if it meant saving the WoL?
The scale is arguably smaller, and much more intimate and close to the heart, than Sphene, but the steps to lead to that alternate timeline where our precious G'raha Tia burns the world and beyond if it means saving us was probably a lot closer than we ever dare consider.
The fact that he managed to endure and save everything that he did while going through all of the research about what leads up to the WoL's death in the world he woke up to, and didn't lose his morals in the pursuit of saving the WoL is an impressive display of mental and emotional fortitude.
But his poor heart. All those years of stress and frustration whenever a wall was hit, or an idea didn't work out when applied even in theory.
Their desperation levels even reach similar points. Because on every try to pull the WoL to the First, there IS desperation in his voice, increasingly so with each attempt. The try that finally works, he rushes to where they land because he has to be sure. He has to see with his own eyes to confirm that this plan that he finally landed on after YEARS of hard work and research is at least working on step 1. That he's finally gained a foothold on his goal.
And what a blessing that that plan didn't end up like Sphene's. That he never hit a point where the thought of "by any means necessary" truly meant by ANY means necessary. But now I wonder and worry about how close he may have been to that edge.
"This tragedy, even greater than the Seventh Umbral Calamity, must be undone. If history must be unwritten, let it be unwritten." - G'raha Tia about his goal to save the WoL
"For them I will do anything. If bloodshed will save my subjects, I will become history's most brutal Queen." - Sphene about her goal to save the Endless
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scalefeathers · 5 months ago
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Thinking once again about how Nobuo Uematsu and Masayoshi Soken are both completely amazing composers but in completely opposite directions let me explain
Disclaimer I am not a music theorist; most of music theory is black fucking magic to me. I barely know what a chord is and the circle of fifths makes me quake as though before an Elder God. I just really like both of their works and sometimes I have thoughts about things. Also this is all just my opinion, it's fine if you don't agree, etc.
So: Uematsu is first and foremost, in my opinion, an absolute master of melody. I believe it's what makes his work so iconic and makes so many of his pieces so instantly recognizable. The Final Fantasy theme, the chocobo theme, Dancing Mad, Vamo'alla Flamenco, fucking One-Winged Angel--Just from seeing those names, you've probably got one playing in your head already. You could start humming it right now. Maybe you are already.
And it makes perfect sense when you consider the era he was working in, because back in the 8-bit and 16-bit era, the melody was all you had. When you have such a tiny amount of storage space to work with, you can really play only one, maybe two notes at a time. You can't do anything that's layered, because you only have one layer to work with. I think that's why so much video game music from that era is so memorable and iconic. It's not just because you played so much Street Fighter II when you were a kid that the music is indelibly seared into your brain (though that probably doesn't hurt); it's also because Yoko Shimomura wrote really solid melodies that had nothing else competing for your aural attention (apart from the in-game sound effects, which are probably also seared into your memory). (Yoko Shimomura, btw, also composed the music for Final Fantasy XV, the entire Kingdom Hearts series, and like 50 other games over the past 40 years, another fucking icon).
But back to Uematsu: like I said, melodic genius. Even when his work is upscaled into full orchestral arrangements, that core melody is always front and center. And his affinity for melody makes even more sense when you consider that before he got into video game composing, he was writing commercial jingles. (Younger folks may not be aware, but there was a time when practically every product had to have its own theme song, and the best ones were short, snappy, and instantly memorable--and for that, again, you need a strong, simple melody. Ba da ba ba ba, I'm lovin' it.)
Compare: Soken. Soken only started at Square 12 years after Uematsu, which isn't that long in human terms (to me at least, cos I'm old), but it is a long fuckin' time in video game years. By the time he started composing for games, there was so much more you could do with game music in terms of layering, complexity, and sound, and you can tell from his work that he takes full advantage of that. His work is complex and dense, a rich layer cake of themes and motifs, all beautifully merging and weaving together, often to extraordinary effect.
And again, if you look at his pre-music career, it makes a lot of sense that he'd have that approach to music, because he first got into the games industry as a sound designer; I believe that he is the sound director for all the FFXIV expansions, as well as being the composer. So of course he'd be very aware of not just how a sound (or piece of music) works on its own, but of how it fits into the greater whole, and of how to layer and balance lots of different sounds to create something greater than the sum of its parts. And of course it makes sense that he'd bring that approach to his compositions as well.
As a consequence of this approach, though, his music often lacks the memorable melodies that characterize Uematsu's work. Like, I ground (grinded?) Dun Scaith a lot the last time it was on the Mogstone rotation, I know all the boss themes extremely well and can recognize each of them instantly. But if you asked me right now to hum one? I don't think I could. (This isn't a deficiency, to be clear; music doesn't need a prominent core melody in order to be good.)
And that's also not to say that all his music lacks iconic melodies. His vocal tracks, pretty much by definition, have to put a single melody front and center; and then on top of that (or rather, behind it), you have all that trademark Soken richness and depth. Which is probably also why his vocal tracks go so fucking hard.
I think that's also why, out of all the expansions, I like Heavensward's music the best. Most of Heavensward's score is written by Soken, but the main theme is Uematsu's, and you may notice it's basically a tasting menu of like 5 or 6 excellent, very recognizable melodies, one right after the other. And basically every piece on the Heavensward soundtrack incorporates one or more of these melodies. So it really does give you the best of both worlds, and gives the overall score a cohesion that I don't see as much with the other expansions.
TL;DR, Uematsu and Soken are both amazing composers with very different and complimentary styles that reflect their differing backgrounds and the different eras of games in which they have worked and I just think that's neat.
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altocat · 15 days ago
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Just while I'm feeling obnoxiously chatty, I will say that one of my biggest let downs in Rebirth (and there are a few, I really like to game but I'm not going to pretend that it's perfect), was them omitting the scene where Cloud physically assaults Aerith.
Like yeah, okay. I get that the game is rated T and we can't show a woman getting beaten up onscreen or whatever. But it DOES take the punch out of Aerith's decision. When I first played the OG, Cloud losing control via Sephiroth's mind control and attacking Aerith was one of those "holy shit wtf things just got REALLY DARK" sort of moments. It felt like a turning point in the plot, a way of showing that Cloud isn't merely a hindrance to the group, he's actively DANGEROUS. As long as Sephiroth has control over him, he could hurt the people closest to him, regardless of how earnestly he loves or cares about them. And that is FUCKED. UP.
Which makes Aerith instantly forgiving him and deciding to sacrifice herself all the MORE tragic. She's not just doing this for the planet, she's doing this for her friend. She's doing this to save him, both from Sephiroth and from himself.
Rebirth knocks a lot of moments out of the park. It's an amazing game. This was one of the more missed opportunities in my book. Just a personal preference.
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styrmwb · 6 months ago
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References to Previous Final Fantasies in Dawntrail
Or, how 9 + 11 + 6 = 14, somehow. (SPOILERS, OBVIOUSLY)
I've played every mainline FF, plus a few others, so one of my favorite things about playing XIV is seeing what they do with previous FFs, and how they incorporate it into the world/story. Dawntrail very very much did this, to the point that I could literally predict plot points before they happened. (THIS IS NOT A COMPLAINT I LOVED THIS)
So I figured I would put down my fanboying in text form, for people to read the insanity of a madman who has played too many JRPGs from a single series.
Note: I have not completed every single side quest, but I have done the entire MSQ, every dungeon, and 3/5 of the role quests. This isn't a complete collection, just what I noticed :)
V
Krile's "real name" is Maya. The original Krile in FFV was Krile Meyer Baldesion. (XIV might also have the middle name but I don't remember! I'm gonna put it here regardless!)
VI
Valigarmanda is the first Esper you encounter in VI, right at the start of the game. Its summon attack is Tri-Disaster. I really liked how they kept it frozen in ice, just like the original, and because Tri-Disaster is a SMN ability, they changed it to Tulidisaster to fit the Tural location.
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Pictomancer was first in VI as well, being Relm's job. She even got to be in XIV as well, being credited as the Archon who created the art (HA). Shoutouts to the Relm reborn joke it needed to happen
IX
One of the two most important games in this expansion. There is A Lot here.
The preorder bonus/deluxe edition had a Wind-Up Zidane and Garnet, the two main protagonists of FFIX.
Alexandria is lifted directly from IX. The name, the style of the buildings, and even the castle with the crystal popping out of the top, shown in the dungeon and in Yesterland in Living Memory.
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(This is the Dissidia NT version, but I wanted a picture that showed the castle and the roof architecture)
Solution Nine is named after one of Zidane's Dyne abilities. While not direct, Living Memory, the final zone, is very reminiscent of Memoria, the final dungeon of IX. I wonder if you can get a special sword by completing the entire MSQ in under 2 hours?
Living Memory also features quite a few locations from IX. The Canal Town looks very similar to Treno, and features a location called the Daguerreo Medical Collection, named after the city as well. Underneath Proto Alexandria in Yesterland, where the data terminal lies, looks very similar to the part of Alexandria Castle where Steiner can grind to level 99 (I don't know how else to describe it if you know you know). In the Windspath Gardens lies the Cleyra Museum of Nature, also named after the IX city.
Some quest text in Living Memory tells you about other locations in the Unlost World. Lindblum, the city that holds hunts and is very technologically advanced; Conde Petie, where the Dwarves are from (mentioned by a Milalla who said he was from there), and the Iifa Tree. There might even be more here, that I either missed or haven't done yet.
Another quest has you go on a treasure hunt for a password. This password? "I Want to Be Your Canary", the play from FFIX.
Solution Nine has a couple buildings with monsters from IX as signs. One building features a Mu (Which is also mentioned in Living Memory), and another building features Yans, both friendly and not friendly.
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Another monster that I noticed a reference to was the Gimme Cat, which is featured on the popcorn in Living Memory. It's also mentioned as an energy drink, but called a "Gimme Bat" instead? I guess it does have bat wings.
While XIV doesn't have any direct plot important characters from IX, the ones we do have are very reminiscent of its cast, and clearly are done like that on purpose.
Otis is Steiner (with maybe a little tiny bit of Beatrix depending on how you look at it). Captain of the Knights of Alexandria, he speaks in an older fashion, similar to Steiner, and is very loyal to his princess.
Sphene is an interesting mix. The most obvious one is Garnet, both being Queens of Alexandria, being named after stones, and loving their people. The other one, which might be argued isn't intended, is Garland.
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(No, not those guys. The other one.)
Garland in IX is an artificial being whose purpose is to continue his world's life. To do this, he would try to fuse Terra (his planet), with Gaia (the main planet), and control Gaian souls for Terra instead. What did Sphene do? Try to fuse her reflection with the Source, to use their souls for her own people. I personally think this is a very clear similarity.
In general, because of this similarity, the latter half of Dawntrail shares very similar themes with IX's plots, dealing with death and souls. I also think it's pretty funny that both start out pretty happy and cartoony, and end fairly depressing and existential.
Another plot point used in the MSQ is the play sequence. While IX's is based off love, and XIV's is the history of Alexandria, both feature a sword fight scene. (99 out of 100 nobles approve).
Finally, several songs from IX are used in Dawntrail. In the above mentioned play, Swords of Fury plays, just like the original. And a few scenes later, Vamo'alla Flamenco (previously used for the DNC quests) plays, though it should have been during the sword fight!! Prima Vista Orchestra and Fleeting Life are used in several scenes, usually involving Sphene. Something to Protect also appears, but in a scene I can't recall. Finally, the Court Jesters' theme gets a remix as the main song in the Strayborough Deadwalk.
X
There is a singular joke in Heritage Found made about dodging lightning bolts right before the flash so they don't hit you. The person who wrote this line wanted to induce PTSD in as many people as they could with only a single line of dialogue.
XI
The other most important game in the expansion. In a way, Dawntrail FEELS like it could have been an XI expansion in another lifetime. I might be looking too much into it, but I feel as though this was foreshadowed back in the first patch of Endwalker, as Dawntrail takes A LOT from the Treasures of Aht Urhgan expansion.
In Endwalker, the Alzadaal's Legacy dungeon was based off of the Alzadaal Underwater Ruins in Aht Urhgan. The dungeon used many models from XI, such as the Rampart, the Xzomit (hell yes!), and the Acrolith. The dungeon had a visual similarity, as well as the areas in the dungeon being named after zones in Aht Urhgan (Bhaflau Thickets, Arrapago Reef, and Mount Zhayolm). I know this is Endwalker and not Dawntrail but trust me it's important for the foreshadowing.
Gulool Ja Ja was a boss in the Besieged mode of ToAU, leading the Mamool Ja Savages to assault Al Zahbi. Both incarnations of this character are VERY different from each other.
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Similarly, Gurfurlur was also a boss in Besieged, leading the Troll Mercenaries. It's very funny to me that both of these warmongers became such nice people in Tural.
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The Yok Huy as a whole are actually Trolls from XI. The different name I assume coming from the fact that Trolls are already an enemy in XIV, in Labyrinthos.
While this isn't direct, and is probably unintentional, the fact that the final boss in Vanguard was a naga/lamia like entity only makes me wonder if it was somehow a callback to Medusa and the Undead Swarm, the last remaining Besieged invaders.
Zoraal Ja is a Notorious Monster in the areas around Aht Urhgan.
To continue on with Mamool Ja facts, Mamook is an area in ToAU. They don't look very similar, but they do both share the title of Autarch as their ruler. Mamool Ja in general come from XI, so it's no surprise that in the expansion that well, expands on them, it uses XI for inspiration.
This next one might be a little insane. The general plot of Treasures of Aht Urhgan, is that after killing Promathia, a god that wishes to end all life, the Adventurer goes to a completely different area to have a relatively calmer adventure. Here, they meet a female member of royalty named Aphmau. Her brother, Razfahd, unable to rule over the country, has a conquering nature, and uses an Automaton body to control Alexander for his goals. This... can't be a coincidence, right?? We kill the Endsinger, who wanted to end all life, go to a completely different area to have a relatively calmer adventure with our female member of royalty, Wuk Lamat, and we fight against Zoraal Ja, her war hungry brother that is unable to rule, so he uses the power of Alexandria (a mech suit) for his goals. You... you see what I'm cooking here right??? RIGHT!?!?!
To piggyback off of this, Wuk Lamat very much fits the role of the XI heroine. A girl who is very clearly the main character of the story, and hangs around you more than anyone else.
Edit: one last thing that I forgot to put down before posting, one of the hunts uses the Magic Pot model from XI. We love Magic Pot.
I THINK that should be everything I found? I know for a fact we're going to get more since the Alliance Raids are based of off XI (I'm so excited)
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XIII
A couple enemy models were used from XIII.
The Silver Lobos in Urqopacha use the XIII model. I'm fairly sure they've never been used in XIV yet, but I could be wrong.
Similarly, the Strayborough Deadwalk uses the Gremlin/Ahriman enemies. I do not think they've been used before this, feel free to yell at me if I'm wrong :)
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Type-0
While not like, direct, the concept of erasing the memories of anyone who has died (especially seen as a blessing) was a major plot point of Type-0's world.
I think that's everything? My memory isn't the greatest, so I'm sure there's something I noticed that I missed, and again; I haven't done everything, so there might be even more out there that I've yet to find!
Please, feel free to comment anything else that you may have noticed, and hopefully you enjoyed reading :)
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theghostavocadoe · 1 month ago
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I think Zack and Genesis would've been friends in different circumstances.
I can picture Genesis teasing Zack in the training room and laughing when Zack fumes and pouts angrily at him, knowing that trying to quip back would be pointless.
I can picture Zack putting music on the radio - ABBA probably - and Genesis quickly turns around and gasps because he loves it too. They bond over their taste in music within seconds.
I can imagine Zack fumbling the lines to Loveless, which Genesis quickly corrects him on, but internally he's touched that Zack would even make an attempt. Every time Zack is corrected, he gives a cheerful "Oh, yeah!" instead of chastising him for being obsessed with a book.
I can imagine them both sprawled out on couches, rambling to each other about their interests. Zack is completely captivated by how Genesis talks, and despite himself, Genesis is actually intrigued by what Zack has to say about his life.
I can picture Zack one day confessing a rather embarrassing memory of how he used to idolize Genesis when he was a Third. Genesis finds it endearing, and it inflates his ego tenfold.
I can imagine Zack sitting at the cafeteria table and going "man that secretary on the first floor is annoying" and Genesis slams his hands on the table going "I KNOW, right?!" and the two immediately ramble off into gossip about the worst people in the company.
I can picture Genesis taking one look at Zack, shaking his head, and firmly declaring that they're going shopping to get him some better clothes. He knows everything that looks best on Zack and the two honestly consider getting Zack a bigger wardrobe. Zack even insists on paying for some clothes that Genesis was eyeing for himself while shopping.
idk. I just think they're neat :)
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